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The Bodhi Tree
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Trainers have an insatiable need for games to use in the
workplace. This collection gives them something not only new but
unique: engaging activities based on research by a Harvard-trained
psychologist whose groundbreaking work in creativity and
problem-solving received worldwide praise. Presented in the same
easy-to-use format as McGraw-Hill's best-selling "Games Trainers
Play" series, this handbook will help trainers simulate innovation
throughout the organization. They can use the 30 activities to
develop in-depth workshops on creativity - or to spice up other
types of training with creativity breaks. Epstein shows how to
customize each exercise for different settings, and provides the
nitty-gritty details trainers are looking for: lists of required
and optional materials (always inexpensive and easily obtained),
time recommendations, and reproducible handouts.
Contents: Part I: Why These
Particular Games? The New Science of Creativity.Some Special
Games.A Real-World Laboratory.Materials and Supplies.Part II: Is
Everyone Creative? Introduction.Capturing a Daydream.Selling a
Zork.The "Srtcdjgjklered" Exercise.Group Challenge.Workplace
Application.Part III: What's So Good About the Bed, the Bath, and
the Bus? Introduction.The Random Numbers Game.Making Sows' Ears
into Silk Purses.The Anonymous Suggestion Game.Group Challenge.
PUBLICATION DATE: November 1995
| Product Code |
Description |
Attributes |
Price | |
| 9780070213630 |
Creativity Games for Trainers |
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$91.95
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